


He did most of it, I just made a couple of areas, most notably The Secret Woods level. After that I collaborated with someone in making the first major SM64 hack, The Missing Stars. I’ve been playing Mario games since I was a kid, and found interest in modifying SM64 when I stumbled upon Toad’s Tool 64. What got you interested in the Mario series? In present times I also work as a waiter which I’ve been doing for a couple of years, and moving into teaching IT by the end of the year. I’ve spent quite a lot of this time refining various skills for this such as coding, 3d-modelling, musical composition, and image manipulation among others. I’m some kangaroo Australian weirdo who has been ROM hacking as a hobby for nearly a decade. Can you tell us a bit about yourself in general? So to commemorate it and bring a bit more attention to its 3DS sequel, here’s our exclusive interview with Skelux himself!Īs is the norm, let’s start with a personal question. In fact, the game became so popular and well known that it was featured on mainstream news sites, unofficially referred to as a Super Mario 64 sequel and even got some people claiming that it was the best Super Mario 64 ROM hack of all time. Released in 2011 by a hacker named Skelux, it featured 130 new stars across a wide range of interesting levels, as well as numerous ASM additions and custom mechanics years before most hacks had anything to match. And then there’s Super Mario Star Road.Īka the most well known Super Mario 64 ever made. One is Super Mario 64: Last Impact, whose developer we interviewed about a week ago.

When it comes to Super Mario 64 hacks, two names tend to be the first that come to mind.
